To make a teleport fx: |
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First, creat textures:
Next, use the textures to make a few materials: apply the material below to a twisted, acrossed two planes as shown above when apply the material below to a cylinder Then, use the materials to a few emitters: |
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the rotating sprial in the center: the sparks at the end: |
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What I learned: use Time and Count under BurstList to make emitters act in a sequence. |
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(BurstList: This is an array determining the when and how many particles to spawn in bursts. Each element in the array consists of the following: Time: This is the relative time over the life of the emitter to emit the burst. Count: If CountLow is 0, this is the amount of particles to burst. ) |
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