To make a dead portal fx: |
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first, make a few textures:
next, using textures to make a few materials: material for noise material for twisting purple energy: material for smoke rings with fake depth: material for the suck in fx: apply above material to a semi sphere with sylindrical UV mapping: Next, make emitters. one of them, use half cylinder, negative value of velocity to achieve suck in motion: emitter for the noise: emitter for the twisting purple energy: |
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What I learned: 1. using Cylindrical UV mapping to generate centripetal move. 2 using Sine to animate texture. |
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(The Sine expression is virtually identical to the Cosine expression, aside from the obvious; it performs a sine function on the incoming angle input rather than a cosine function. In most cases, this will be connected to a Time expression to cause animation during gameplay. When doing this, the Sine expression¡¯s single parameter, Period, determines the number of seconds required for the waveform to complete one full cycle.) |
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