
First, prepare two textures
as blow in PhotoShop:
Next, using the textures to
make a material as blow in Unreal:
Then, using the material to
make Particle system as blow:
What
I learned:
1. Using alphaOverLife
of Vector color to creat a process of movement.
(AlphaOverLife is a float distribution (should be a curve) specifying the alpha values to use for the particles.
This is calculated by finding the value of the distribution for the current RelativeLife of the particle. ) |